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dragonspawnlair
02 October 2009 @ 03:22 pm
The news has just broken on the Mongoose forums, so I can say a few words about this now.

As stated on the Mongoose forums, there was a RuneQuest and Savage Worlds versions of Conan in development, but have now been canceled by the license holder.

I personally was one of the lead writers on the Savage Worlds version of Conan, and have put a lot of work into its development.

For me this project was a dream come true. Sadly, now that work will likely never see the light of day. Now, I knew the risks  of working on a licensed property going into the project, but it is still a huge disappointment.
 
 
 
 
Current Mood: disappointed
 
 
dragonspawnlair
03 July 2009 @ 02:43 pm
Today my official transcript and diploma for my Masters degree arrived in the mail.

I figure, if folks with a doctorate are referred to as "doctor," my M.S. allows me to demand everyone address me as "master."

Muah-ha-ha-ha!!!
 
 
 
Current Mood: accomplished
Current Music: "She blinded me with science"
 
 
dragonspawnlair
I just watched this video preview for Google Wave.

I must say I am highly impressed. While I don't think this will necessarily replace e-mail, I think it could easily gain widespread use as an alternative to both e-mail and social networking applications (like instant messaging) and websites (like message boards, MySpace and FaceBook).

This could also be a powerful tool for playing tabletop RPGs online. All you would need to add is a dice roller and some basic image editing similar to what you can do in Powerpoint. Then the GM can upload gridded maps and everyone could move icons representing characters and monsters around on the map.

I think there are already good dice roller apps out there which you can imbed in other media, and the image modification is a feature that may well get added to Google Wave to allow group editing of visual media similar to the group editing of text that Wave alrerady allows.

 
 
Current Mood: impressed
 
 
dragonspawnlair
In case anyone is wondering, yes, I am still alive.

I had the distinguished pleasure of being interviewed along with Warriors and Warlocks co-author Aaron Sullivan on episode 16 of the most excellent Meanwhile... The Super Gaming Podcast.

Unfortunately I had been sick with a really nasty cold and was a bit hopped up on Dayquil at the time of the interview and running on five non-consecutive hours of sleep. Some spicy Thai food helped keep me from sounding all stuffed up, but I managed to make a few blunders worthy of Nerdom's Hall of Shame (TM), including referring to "Joseph Campbell" as "George Campbell" and accidentally calling my childhood favorite show "Thundercats" by the name "Wildcats," which, while being the name of an Image comic I used to read, has nothing to do with the Thundercats TV show and associated comics. 

Anyhow, I think it is an interesting listen despite my blunders. Aaron gives some good insight into what went into his contributions to Warriors and Warlocks and he and I talk shop about using Mutants and Masterminds for a Sword and Sorcery comicbook style game.

A big thanks goes out to MostlyJoe for having us on the podcast. Despite feeling a bit under the weather, the podcast was a lot of fun to record.

 
 
Current Mood: sick
 
 
dragonspawnlair
Reality Deviant Publications has just released the Book of Bones, their main monster book for the True20 system and the Blood Throne setting. This book was a real pleasure to work with David Jarvis on. Blood Throne is a rich setting with a very dark and gritty vibe, sort of like Midnight, Ravenloft and a little Dark Sun all rolled into one. If you love True20 and you love monsters, you will find all sorts of evil tidbits in this book for your True20 game.

Here is the cover and add copy:



Here they come again boys!” Loren called out as he readied his musket. The horde of creatures strode out of the sorcerous pale green mist, clambering over the wreck and ruin littering the valley below the great bulwark. Gasps were heard as the grey men lining the bulwark caught sight of their enemy for the first time.  Malefic, red glowing eyes stared out of the walking carcasses.  Lined with jagged leather stitches, their pallid flesh was a gruesome patchwork of body parts. Some of the deathless monstrosities appeared to have been made in part from animals and fell beasts. A foul stench preceded their approach, wafting up the great wall where more than a few of the men began to retch. Loren stared out at the horrors for a long moment before taking aim with his long barreled musket.  
“Mother of the gods, that’s something new,” he swore, and then fired into the undead throng.


The war-torn world of Simarra is filled with many horrors. Some are creatures who have plagued the inhabitants of this world for countless centuries, others nightmares unleashed upon this world with the invasion of the Keza-Drak.  Tainted beasts - once locked in the threshold realm - have found their way into the world through the stone gates. In addition, the dead lands have opened once more, unleashing hordes of undead into the world. Not all of the strange and horrific creatures that can be found in this world are otherworldly in nature, however.


Indeed, the Sundaari perform vile experiments upon unfortunate souls brought to Thel-Kaza, transforming them into mutated horrors for use in their ongoing war against the free people of the world. Thankfully, many of these nightmare creations don’t survive to be turned against their brethren. They live painfully short lives. Some, driven insane by unimaginable torment, kill themselves rather than face servitude as shock troops in Agärazôn’s armies. Others simply don’t survive the experiments and are cast away, offered up as sacrifices or even fed to other monstrosities.
Foul gretchlaw, once the plague of the deep earth, have come into the light of day, spreading their pestilence to any trespassers on their domains. Cyclopean Baasi-Gholú prey on unwary travelers and refugees who settle in the Northern arm of the Shield wall Mountains. Fearsome monstrosities such as the mazruk and the waste scorpion inhabit the Vaskraall Wastes. These are but a sampling of the horrors you will find in this, the book of bones.

Written by Mathew Kaiser and David Jarvis, the book of bones is 69 pages of new creatures and templates for your True20 Game! While all fo these creatures are set in the war-torn world of Simarra, they can easily be used in your own amazing campaign worlds!

Grab your copy today!



Also... the True20 Warrior's Handbook is now in stores. I just got my author comp copies, and they look great. I hope True20 fans have as much fun using this book as I had writing it.

 
 
Current Mood: cheerful
Current Music: Alestorm "Wenches and Mead"
 
 
dragonspawnlair
04 November 2008 @ 11:59 am
Well I just got done exercising my constitutional right to vote today. If you are a US citizen of any stripe and have not already done so, I would encourage you to go out and vote as well. I won't try to sway your oppinion as to whom you vote for, just think it over carfully and go make your own choice. This is a big election and your voice deserves to be heard in the political sphere.

Me? I'll be here watching coverage on "Indecision 08."
 
 
Current Mood: accomplished
 
 
dragonspawnlair
25 October 2008 @ 11:13 pm

For those of you who missed it, back in late September there was a Supervision article on the Mutants and Masterminds web page detailing the concept art and final cover for Warriors and Warlocks, written in part by yours truly.

 

This Mutants and Masterminds supplement covers the genre of comic book fantasy, with particular focus on Sword and Sorcery comics such as Conan, Warlord and Red Sonja. I am absolutely loving the cover art, and it is great to finally see my name on a Mutants and Masterminds book.

 
 
Current Mood: excited
 
 
dragonspawnlair
08 September 2008 @ 10:34 am


True20 Warrior’s Handbook is now available in PDF format from our Green Ronin Online Store.

The final sourcebook spotlighting the three heroic roles of True20 Adventure Roleplaying, the Warrior’s Handbook is all about combat, from brutal hand-to-hand fighting with primitive weapons to shootouts with modern or futuristic armaments and mass warfare with entire armies. This sourcebook provides options and enhancements for the True20 combat rules, new skill and feat options for warrior heroes, and expansions like mass combat.

Link: http://greenronin.com/store/grr1713e/

True20 Warrior's Handbook
Author: Matthew E. Kaiser
Cover Artist: Chris Moeller
Format: 64 pages, softback
ISBN-10: 1-934547-15-8
ISBN-13: 978-1-934547-15-1


The final sourcebook spotlighting the three heroic roles of True20 Adventure Roleplaying, the Warrior's Handbook is all about combat, from brutal hand-to-hand fighting with primitive weapons to shootouts with modern or futuristic armaments and mass warfare with entire armies. This sourcebook provides options and enhancements for the True20 combat rules, new skill and feat options for warrior heroes, and expansions like mass combat. Take your heroes and your adventures to the next level with the True20 Warrior's Handbook.

 
 
dragonspawnlair
15 August 2008 @ 10:14 pm
 WOW...

I just found out that the True20 Companion won the gold ENnie for "Best Supplement" at Gen Con Indy.

I am truly honored to share this award with Green Ronin and my co-author's Erica Balsley, Dave Jarvis, Steve Kenson and Sean Preston, and want to thank them all for the respective parts they played in putting this amazing little book together. Thank you to all you voters as well.

I also want to congratulate the other nominees. It was a truly great showing this year. 
 
 
Current Mood: jubilant
Current Music: Rebellion: Sword in the Storm
 
 
dragonspawnlair

In this post on the Privateer Press message boards, Doug of Privateer Press states that Iron Kingdoms will not be converted to D&D 4E.

He does not state the exact reason, but since he gives no mention of the GSL, or WotC's recent promise to revise it in a favorable manner, I wonder if they made their decision based on the GSL, or based on feeling the D&D 4E rules set just wasn't a good fit for the Iron Kingdoms.

Either way, that is one more RPG industry giant who is not interested in publishing 4e material under the GSL.

Unless WotC's revision really turns things around, we won't be seeing anything 4e from Green Ronin, Necromancer Games, Paizo OR Privateer, with Adamant and Kenzer publishing 4E material but not under the GSL.

Meanwhile, all has been quiet from Fantasy Flight games ever since their open call for 4e freelancers (which came before the GSL went public). Since they have not issued any press releases of 4E product announcements, I'm going to guess that they have decided to give 4E a pass as well.

White Wolf has also been silent, and will probably not support 4E like they did 3E.

So things are looking pretty bleak for 3rd party support for 4E.

Fortunately for 4E fans, Goodman Games, Redbrick and Mongoose Publishing will be doing 4E material under the GSL.

Also keep in mind, at the dawn of D&D 3E, a lot of publishers came out of nowhere and went on to become industry leaders. I don't think that history will repeat itself, and that under the GSL we will see fewer new publishers. However, you never know just who is going to pop out of the woodwork next and take the industry by storm.

 
 
Current Mood: sleepy
 
 
dragonspawnlair
 Well it looks like WotC is revising the GSL:

http://www.wizards.com/default.asp?x=dnd/4news/20080811

Quote:

"Wizards of the Coast announces a forthcoming revision to the Dungeons & Dragons 4th Edition Game System License (GSL) and System Reference Document (SRD).

“We recognize the important role third party publishing support plays in the success of the 4th Edition of Dungeons & Dragons. We have listened to the community and our valued colleagues and have taken their concerns and recommendations to heart. Our commitment to the health of the industry and hobby gaming lifestyle is reflected in the revisions to the Game System License.”
--Linae Foster D&D Licensing Manager

While the delivery date is not yet firmly established, the revised documents will be available in the very near future.

The new fan site policy, to be made public at a later date, will be posted upon completion."


...

Well this is good news to me. A less restrictive GSL could make for a more vibrant hobby industry. Of course we will need to wait until the revised GSL is out to see just how much has changed. That and WotC hasn't exactly been punctual on their GSL updates in the past. We shall see.

 
 
Current Mood: busy
 
 
dragonspawnlair
05 August 2008 @ 07:16 am
 I just saw a news article about the recent murder-suicide and I'm still a bit in shock.

I don't know if this tragedy has anyhing to do with Gleemax, but I am certain that it has been a very traumatic and disrupting event for both WOTC employees and Microsoft's X-box division. My heart goes out to everyone who has been impacted by this horrendous event, particularly the families and close friends of the deceased.
 
 
Current Mood: shocked
 
 
dragonspawnlair
31 July 2008 @ 10:16 pm
So according to this post,  Necromancer Games is refusing to sign the GSL or otherwise support D&D 4e unless significant revisions are made to the GSL.

Now that Necromancer Games is joining other publishers like Kenzer, Adamant and Green Ronin in refusing to sign the GSL is in danger of turning into another failure along with Gleemax. However, with quality game companies like Red Brick and Goodman Games embracing the GSL, it is far too early to write the GSL off just yet.
 
 
dragonspawnlair
28 July 2008 @ 02:52 pm

http://forums.gleemax.com/showthread.php?t=1067123

Aparently Wizards is discontinuing Gleemax. I was very excited about the potential for such a sight, but the implementation has been so shoddy that I think it is for the best.

At least it looks like D&D insider is still with us, and doing well. 

 
 
dragonspawnlair
Since Kingdoms of Kalamar was released, everyone has been talking about the "GSL Rebellion." Many are focusing only on what it means for 4E, but it could have broader implications. 

If copyright law allows 3rd party publishers to produce compatible game material for D&D 4E, there is nothing preventing them from doing the same with ANY OTHER GAME SYSTEM. All games are subject to the same copyright laws. So if any publisher can support 4E, than they could also produce compatible material for Vampire or GURPS. It could happen, the question is, will it?

Back before the days of the OGL, several companies, including Kenzer, Mayfair Games and Judges Guild, produced game material compatible with 2nd Edition Advanced Dungeons and Dragons without any kind of licensing deal back when TSR protected its IP with copious legal action (earning them the monikers "T$R" and "They Sue Regularly"). So the "GSL Rebellion" is really history repeating itself in a time when WOTC is trying to tighten control of its intellectual property.

This brings to light the sheer brilliance of Ryan Dancey and the OGL. I would try to explain it here
, but Ryan Dancey does it better than I could:



 
 
Current Mood: curious
 
 
dragonspawnlair
10 July 2008 @ 05:29 pm
 Wow. I am pleasantly surprised to find that not just one, but two of my 2008 projects have been nominated for ENnies!

True20 Companion has been nominated for "best supplement."

Roma Imperious True20 has been nominated for both "Best Setting" and "Best d20/OGL supplement."

I wrote two of the five chapters in the True20 companion, and I did the True20 conversion of Roma Imperious (so I can't really take any credit for the setting itself, which was done by Bill Corrie, but I was involved with the True20 rules portion of the setting book).
 
 
Current Mood: ecstatic
 
 
dragonspawnlair
 So apparently Kingdoms of Kalamar has been released for D&D 4th edition without using the restrictive game system license (GSL).



By way of explanation David Kenzer wrote this post:

"David Kenzer
Correct, we no longer have an agreement with Wizards. Why? Is there some "magic" restriction in IP law that restricts people from making new creative material that doesn't use any TMs, patents or copyrights of another company?

Oh, perhaps it's the magical FUD rule that you're referring to?

By-the-by, KoK first appeared in 1994 and we had no formal relationship with TSR."


So assuming that what Kenzer is doing is perfectly legal under fair use/nominative use (I am not a lawyer, so I won’t try to pick that issue apart), what is the advantage to going with the GSL? They are clearly indicating compatibility with D&D 4E on their cover, which was supposed to be the main advantage of the GSL. Sure they are using text to do so rather than the official GSL logo, but that seems the only difference I  can see. Meanwhile they will not have to suffer the many restrictions that the GSL brings with it.

 

This will be one to keep an eye on. If Kenzer doesn’t get their pants sued off for this, we may well see other companies doing likewise and supporting 4E without the GSL. This will be a trend to watch closely.


 
 
Current Mood: curious
 
 
dragonspawnlair
Ed Healy and Rone Barton have started up a new podcast called "Atomic Array" and for their premier July 4th episode they interviewed Richard Iorio of Rogue Games about the Colonial Gothic setting.

Their timing couldn't be better for myself and Reality Deviants, since we just released a licensed True20 version of the Colonial Gothic setting.
 
 
Current Mood: impressed
 
 
dragonspawnlair
04 July 2008 @ 12:20 pm
Here is another product I have been working on that has just become available on PDF. Colonial Gothic is an alternate history version of the American colonial period around the time of the American Revolution. Here is the ad copy for those of you who may be interested in a little patriotic roleplaying fun with supernatural and horror elements:



It is the eve of the American Revolution; colonial life is on the verge of drastic change. To some degree, many parts of the world shun folklore and Witchcraft in favor of so called rational thinking. Magic, in many people’s minds, is supposedly as dangerous as a child’s imagination. However, tucked between soldiers, trackers, and pioneers, there are those who believe they know the Truth. Magic, along with monsters, demons and other creatures, is real.

In Colonial Gothic you play a Hero who knows that Magic is real and the horrors that it can create in the form of monsters. These monsters could be anywhere. They could be witches cursing a settlement, vampires that followed European immigrants to the New World, or angry spirits terrorizing a Cherokee tribe. Whether you’re fighting in the frontier or you’re fending off a supernatural disease like Curse from the Grave you, along with others like you, will wage a hidden war because there is no one else brave enough to face the Devil’s minions, fight them and win?

Heroes, be warned: something waits for you in the dark.

And it is hungry.

Written by Richard Iorio, Monica Valenrinelli, Matt McElroy, James Maliszewski and Mathew Kaiser, this 130 page True20 conversion of the popular RPG published by Rogue Games takes you deep into the heart of Colonial America and provides you with everything you need to run a supernatural campaign series during the American Revolution. Painstakingly researched, Colonial Gothic also makes it possible  for you to fight the war for independence and take part in the events which shaped the birth of the nation.

 

Inside you will find:

An in-depth look into life in Colonial America.

Information about each of the colonies

Detailed information on the native tribes of the region

New Backgrounds

Rules for Rituals and Sanity

New Creatures and suggestions for using existing horrors such as ghouls, spirits and werewolves.

 

The Revolution has begun, will you join the fight?


Happy 4th of July everybody!

 
 
Current Mood: Patriotic
 
 
dragonspawnlair
01 July 2008 @ 09:51 am
After delays caused by the unexpected selling out of True20's first print run and the subsequent production of True20 Adventure Roleplaying Revised, the Adept's Handbook is finally in print and in stores! This book was a pleasure to work on, and I learned quite a bit about the supernatural world myself while researching material for this publication. I can only hope others find the same joy in it that I have.



"The second in the series of sourcebooks spotlighting the three primary roles of True20 Adventure Roleplaying, the Adept's Handbook expands on the role of supernatural powers in the game, looking at alternate ways of handling them and how to customize power-sets to suit different types of adepts, from fantasy sorcerers and priests to sci-fi psionics and modern day psychics and more. It also provides expanded feats, skills, and powers for the adept role. Take your heroes and your adventures to the next level with the True20 Adept's Handbook."
 
 
Current Mood: cheerful
Current Music: Coheed & Cambria
 
 
 
 

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